ShopDreamUp AI ArtDreamUp
Deviation Actions
When i got Super Mario Maker, to make my levels and episodes, SMM will probably get free DLCs. Midway points, Bumpers, P-switch Doors, Fire Koopa Clown Car, state-dependent power-ups, Skewers, Keys and some few items are confirmed and will be released. For Super Mario Maker
I use sprite sheets made by fans. Nintendo should possibly use sprite sheets below. For NSMBU style ones, Nintendo will make them instead.
SMB3-SMAS sprites and blocks (WIP)
SMB1-SMAS sprites and blocks (Plus Ghost House and Airship tiles; WIP)
SMB1-SMAS tileset + SMBDX tiles/NPCs bonus
SMB3-SMAS Tiles
SMB1+SMAS Sloped tiles (22.5° and 45° angles)—Shake ground (some tiles are missing, so use Valtteri's and Rage's sheets in MFGG
SMB1/SMB3/SMW Hammer Bros—Drag Fire Flower for Fire Bros, Shake for Boomerang Bros
Poison Mushroom (SMB/SMB2/SMB3/SMW/SMAS/SM8W; Shake 1-up Mushroom)
SMB1/SMB3/SMW Roulette Block
SMB1 extended Ice Cube tileset (Not completed including 22.5° angled slopes)
SMB1/SMB3/SMAS styled custom Fuzzies (made by myself)—Separate object
8-bit SMB3 styled Chargin' Chucks—Separate object, shake for football throwing ones
SMB1/SMB3/SMW styled Angry Suns (Note: SMW V1 could possibly used for SMB3-SMAS style)—Separate object
SMB2 style (8-bit only), plus the Hypothetical SMB2 DLC
16-bit SMB1 & 3 Checkpoint Flags
3up Moons (SMB1/SMB2/SMB3/SMW/SMAS/SM8W)—Separate object due to shake 1up for Poison Mushroom
Amazin' Flyin' Hammer Bro. (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Pokeys (SMB/SMB2/SMB3/SMW/SMAS)—Separate object; length can be adjusted
Thwomps and Thwimps (SMB1/SMB3/SMW/SMAS)—shake Skewer because of 1.4 update Skewer
SMB1/SMAS Corrected Magikoopa—Fixes graphics/cosmetic change
Mega/Mini Mushrooms (SMB1/SMB3/SMW/SMAS)—Separate object for Mega Mushroom, shake for Mini Mushroom
Map and amiibo Mario pose—power-up difference for 100 Mario challenge map screen
Super Mario World Hammer Bros.—Drag Fire Flower for Fire Bro, shake for Boomerang, Drag Ice Flower for Ice Bro
Super Mario Maker Random recolored and edited Crap (WIP)—Shake Mushroom Platform for Blue ones, Shake Fire Flower for Ice Flower, Shake pipe for colored ones, shake Podoboo for blue ones, shake Mario for Luigi, shake Yoshi in SMW/NSMBU styles for colored Yoshis, shake Blue POW Block for red ones, etc. Note: New SMB3 Mushrooms, red SMB Hi-hell shoe are cosmetic changes. Yellow/orange P-Switch, red Donut Platform, and black Hi-Hell shoe are unused,
Koopalings SMB1 Style+Revamped Bowser Jr. (preview; revamped Bowser Jr. could go unused.
SMW True Palette Sprites (possibly unused, Nintendo should use sprites from "Bonus" sprites).
16-bit Super Mario Maker 1.3 update objects
Power-up shakables/alternatives (SMB1/SMB3/SMW) (possibly go unused)
8-bit SMB3 Weird Mario—Nintendo should fix in another update
Ladder (SMB1/SMB2/SMB3/SMW/SMAS/SM8W)—shake Vine
Edited checkpoint and Goal flag poles (SMB1/SMB3/SMW)/SMW Brick Block—Shake goal pole for other various.
Due to Brick Block in SMW, to get SMW Turn Block, you have to shake Brick Block in SMW Style. Changes goal in SMB3/SMW to Goal Poles. To get midway gate in SMW, and goal roulete in smb3, you need to shake goal pole. Also goals will get own object in Tool Palette.
SMB3
SMW
SMAS SMB3 Fire Koopa Clown Car
SMW Luigi Flags
SMAS SMB1/SMB3/SMW Question Mark Mario costume
16-bit ToxicIsland Banzai Bills (SMB1/SMB3; smaller ones are going possibly unused)
Star Coin (SMB1/SMB3/SMW/SMAS; possibly unused)
Goombas/Goombrats/Galoombas/Galoombrats (SMB/SMB3/SMW/SMAS)
Update sprites (SMB1/SMB3/SMW/SMAS)
Super Mario Land style (may be unused due to weirdness)
Electrified Mario jumping and Giant Amp (SMB1/SMAS; May be unused)
Swoops (SMB1/SMB2/SMB3/SMW/SMAS)
Star Coins (SMB1/SMB3/SMW)
SMB2 all update sprites
Buzzy Beetle/Spiny helmet Goombas (SMB/SMB3/SMW)
Buzzy Beetle/Spiny Koopa Troopas (SMB/SMB3/SMW)
Ant Troopers (SMB/SMAS-SMB/SMB3/SMAS-SMB3/SML/SML2/SMW; unused due to weirdness)
Boo Buddies (SMB/SMB3/SMW/SMAS-SMB/SMAS-SMB3/SMB2)
Beach Koopas (SMB/SMB3/SMW/SMAS; includes Luigi with SMAS+SMW poses and SMB Corrected magikoopa.
Sparks (SMB/SMB2/SMB3/SMW/SMAS)
SMB1 Galoombas (unused due to a but of weirdness)
Beach tileset (minus BG; SMB) This may be unused due to weirdness and less tiles
Amazin' Flyin' Hammer Bro. Variants (SMB/SMB3/SMW)
SMB Snow (unused due to weirdness and other issues)
SMB2 Enemies (WIP; SMB/SMB2/SMB3/SMW/SMAS), and includes Autobomb, Panser, Shy Guy/Snifit, Phanto, Spark and Flurry.
Birdo (SMB/SMB2/SMB3/SMW/SMAS; includes 30th Anniversary ones)
Dry Bowser (Jr.) Preview
Sledge Bro. variants (SMB/SMB3/SMW)
Playable SMW Bowser (unused)
Rex (SMB/SMB2/SMB3/SMW/SMAS) plus alt SMB3AS
Polter (SMB/SMB2/SMB3/SMW/SMAS) plus laser
Message Blocks (SMB/SMB2/SMB3/SMW/SMAS)
Phanto (SMB/SMB2/SMB3/SMW/SMAS)
Gold and Ice Flowers, including Penguin and Boomerang suits (SMB/SMB2/SMB3/SMW/SMAS/Alt.)
SMW Gold Enemies
SMB3 SMAS Enemies (wip)
Boss Door (SMB/SMB2/SMB3/SMW/SMAS)
Buster Beetle (SMB/SMB2/SMB3/SMW/SMAS)
Blue and Yellow Koopa Troopas (SMB/SMB2/SMB3/SMW/SMAS)
Buster Beetle (SMB/SMB2/SMB3/SMW/SMAS; SMB/SMW unused due to weirdness)
NES-SMW Enemies (WIP/Incomplete)
SMB/SMAS Custom Big Mushroom enemies, when you scan 30th Anniversary Classic or Modern Mario ammibo in SMB or SMAS SMB1 style these customs will transform into this.
One-Way Flipper (SMB/SMB2/SMB3/SMW)
NES SMW Hammer Bros.
NES-SMW Some enemies
Goomballs (SMB/SMB2/SMB3/SMW/SMAS)
16-bit SMB2 Style (Incomplete)
Boss Bass/Big Bertha (SMB/SMB3/SMW/SMAS), bonus includes SMW Cheep Cheeps
Climbable Fences (SMB/SMB2/SMB3/SMW/SMAS)
SMB Dolphin (unused due to sprite poverty)
Flurry (SMB/SMB2/SMB3/SMW/SMAS)
Torpedo Ted (SMB/SMB2/SMB3/SMW/SMAS)
Alt. Iceballs
SMB3 Ice Koopa Clown Car
Big Boo (SMB/SMB2/SMB3/SMW/SMAS; WIP)
Fuzzy ( for Amp; SMB/SMB2/SMB3/SMW/SMAS)
SMW Midway Gate
SMAS SMB1 and SMB3 stuff (unused due to sprite poverty and bad shading)
SMW Skinny/Weird Yoshi
SMW customs
Magikoopas (shake for Fire Magikoopa)
Goombas (various types and shakes)
The Lost Levels Style (may be limited to Japan because TLL was too hard for western gamers)
Missing SMB2 sprites
SMMW Playable Toad (WIP; Unused)
SMB1 Level styles (Desert, Beach, Snow and Forest)
Parabeetle (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Skubadiver Koopa (SMB/SMB2/SMB3/SMW/SMAS; WIP; Unused)
SM8W Custom enemies
Banzai Bill (SMB/SMB3/SMW/SMAS; WIP)
Urchin (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Banzai Bill (SMB/SMB2/SMB3/SMW/SMAS/SM8W; Unused due to weirdness, sprite poverty, and being small)
SMB Beach Background
SMB2 Ultra Sheet (SMAS not included)
Iggy Koopa in KCC (SMB/SMB3/SMW; Includes Ball 'n' Chain
SMB3 Enemies (SMB/SMB2/SMB3/SMW/SMAS)
Bubble Note Block (SMB/SMB2/SMB3/SMW/SMAS; WIP)
Banzai Bill (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
SMB3/SMAS Beach
Spike (SMB/SMB2/SMB3/SMW/SMAS/SM8W; SM8W unused due to palette issues, and sprite poverty)
? Ball (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
P-Balloon Mario (SMB/SMB2/SMB3/SMW/SMAS)
SMB Mario carry/hold poses
P-Balloon Luigi (SMB/SMB2/SMB3/SMW)
SMB Weird Fire Mario
Fire Snake (SMB/SMB2/SMB3/SMW/SMAS/SM8W/Amiibo)
Angry Sun (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
SM64 Enemies (SMB/SMB3/SMW; unused due to errors and poverty)
SMB Weird Fire Mario
SMW Weird Mario
Mushroom blocks (SMB/SMB2JP/SMB2US/SMB3/SMW/SMAS/SM8W)
Mini bumper (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Vegetables (smb/mb2/smb3/smw/smas/SM8W)
The graphical wrappers aren't much of a factor. All they seem to be doing is a texture swap. The game is basically the NSMBU engine with different texture sets. Mario already has the slope logic down pat. Slopes in the SMM editor would obviously follow rules that would make it impossible to create problems with them; such as you can't create acute angles with slopes. They have to be \_/ not \/. The game would auto-generate the appropriate angles based on how you paint the terrain, To use an example I made in another thread:
If you paint this with the hypothetical slope tool in SMM:
It would generate this:
The game already does this upside-down in the airship theme, but only with 45° angles:
SMAS SMB1 Weird Mario/Luigi (probably WIP)
Note: this is exclusive to Super Mario Bros. style, may potentially include other styles
Nintendo could use costume sprites (Super Mario Bros. style only).
WayForward costumes (Shantae, Risky Boots and Patricia Wagon)
Five costumes
The Koopalings (but on Koopa Clown Cars; Preview)
Inspired Kitty
Wert
Undertale costumes
Super Mario Maker: unnamed costumes (Nintendo should make names
Larry Koopa in KCC (SMB/SMB3/SMW)
Sonic the Hedgehog (Alternate)
Galacta Knight
Custom SMM Costumes (preview; some of them are unused)
Miles "Tails" Prower (preview)
Cookies the Hedgehog (preview)
Ness
Faisal Aden
Moar costumes (preview)
Blanc
Eduardo
Gravity Falls costumes (preview)
Heavy (preview)
Lexi (preview)
Gravity Falls costumes 2 (preview)
SpaceHamster
Merasmus (preview)
Ryu
Roy (Fire Emblem)
Vert
Kellen (preview)
Ace Attomey costumes
Dragonite (preview)
Mashiro Shinna (digitalized; preview)
Misc. costumes
Soos
Grunkle Stan
Mabel
Wendy (not Koopaling)
Female Robin (preview)
Dipper
SUPER MARIO KUN costume (includes SUPER LUIGI KUN)
Nick Wilde
Colored Squids preview
Colored Yoshis preview
Noku the Crocodile
NES Open Golf Mario and Luigi (one-pose, unused due to palette issues, sprite poverty, and being incompatible with pixel GFX.
SMW:TAY (SMW hack) Main characters costumes (one-pose, unused Toad due to unpixelness and sprite poverty.
Mario & Luigi (SMW)
SMAS SMB1 Mario
SMA2 Luigi
SML2 Mario
Classic Wario costume
Blue (normal ones) will add 25 additional seconds to time limit. Shaking them will change to green which adds 50 seconds. When dragging a Super Mushroom on them, it will change to larger variant ions and add 100 seconds. (Both colors).
Shake ground into these yellow squares and put on ground (not compatible with Solid Block; both 22.5° and 45° angles). To see the paint example, see the Slopes? section. When level played, the yellow squares will turn into slopes. Works in all four styles. Slope-sliding will also work in all styles.
Drag a Fire Flower into Bowser. Bowser will throw bones and can breathe blue flames. (Note: this is not compatible with Bowser Jr.).
This theme is a treetops level. It will take treetops/mushroom platform level.
Change music with another one. Each game style must have own soundfont. And also all from every Mario game. Clicking ready button it changes to default one.
Themes
Graphical and Music data
Graphics
I use sprite sheets made by fans. Nintendo should possibly use sprite sheets below. For NSMBU style ones, Nintendo will make them instead.
SMB3-SMAS sprites and blocks (WIP)
SMB1-SMAS sprites and blocks (Plus Ghost House and Airship tiles; WIP)
SMB1-SMAS tileset + SMBDX tiles/NPCs bonus
SMB3-SMAS Tiles
SMB1+SMAS Sloped tiles (22.5° and 45° angles)—Shake ground (some tiles are missing, so use Valtteri's and Rage's sheets in MFGG
SMB1/SMB3/SMW Hammer Bros—Drag Fire Flower for Fire Bros, Shake for Boomerang Bros
Poison Mushroom (SMB/SMB2/SMB3/SMW/SMAS/SM8W; Shake 1-up Mushroom)
SMB1/SMB3/SMW Roulette Block
SMB1 extended Ice Cube tileset (Not completed including 22.5° angled slopes)
SMB1/SMB3/SMAS styled custom Fuzzies (made by myself)—Separate object
8-bit SMB3 styled Chargin' Chucks—Separate object, shake for football throwing ones
SMB1/SMB3/SMW styled Angry Suns (Note: SMW V1 could possibly used for SMB3-SMAS style)—Separate object
SMB2 style (8-bit only), plus the Hypothetical SMB2 DLC
16-bit SMB1 & 3 Checkpoint Flags
3up Moons (SMB1/SMB2/SMB3/SMW/SMAS/SM8W)—Separate object due to shake 1up for Poison Mushroom
Amazin' Flyin' Hammer Bro. (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Pokeys (SMB/SMB2/SMB3/SMW/SMAS)—Separate object; length can be adjusted
Thwomps and Thwimps (SMB1/SMB3/SMW/SMAS)—shake Skewer because of 1.4 update Skewer
SMB1/SMAS Corrected Magikoopa—Fixes graphics/cosmetic change
Mega/Mini Mushrooms (SMB1/SMB3/SMW/SMAS)—Separate object for Mega Mushroom, shake for Mini Mushroom
Map and amiibo Mario pose—power-up difference for 100 Mario challenge map screen
Super Mario World Hammer Bros.—Drag Fire Flower for Fire Bro, shake for Boomerang, Drag Ice Flower for Ice Bro
Super Mario Maker Random recolored and edited Crap (WIP)—Shake Mushroom Platform for Blue ones, Shake Fire Flower for Ice Flower, Shake pipe for colored ones, shake Podoboo for blue ones, shake Mario for Luigi, shake Yoshi in SMW/NSMBU styles for colored Yoshis, shake Blue POW Block for red ones, etc. Note: New SMB3 Mushrooms, red SMB Hi-hell shoe are cosmetic changes. Yellow/orange P-Switch, red Donut Platform, and black Hi-Hell shoe are unused,
Koopalings SMB1 Style+Revamped Bowser Jr. (preview; revamped Bowser Jr. could go unused.
SMW True Palette Sprites (possibly unused, Nintendo should use sprites from "Bonus" sprites).
16-bit Super Mario Maker 1.3 update objects
Power-up shakables/alternatives (SMB1/SMB3/SMW) (possibly go unused)
8-bit SMB3 Weird Mario—Nintendo should fix in another update
Ladder (SMB1/SMB2/SMB3/SMW/SMAS/SM8W)—shake Vine
Edited checkpoint and Goal flag poles (SMB1/SMB3/SMW)/SMW Brick Block—Shake goal pole for other various.
Due to Brick Block in SMW, to get SMW Turn Block, you have to shake Brick Block in SMW Style. Changes goal in SMB3/SMW to Goal Poles. To get midway gate in SMW, and goal roulete in smb3, you need to shake goal pole. Also goals will get own object in Tool Palette.
- SMB1, SMB3 and SMW Checkpoint Flag as the Goal Pole to be consistent.
- SMB1, SMB3 and SMW M&L Checkpoint Flags for the goals.
- SMB1, SMB3 and SMW Flag Stands.
- SMB1 Palette Checkpoint Flag (Unused).
- Edited Checkpoint Luigi Flag
- Crown Flag (useful for like the final level flags. Nots is exclusive to Super Mario Bros. style)
- Green Fortress Flag (same exclusive to SMB1 Style).
Pre-Fanfare Goal Pole sound effects for SMB3 and SMW styles
WAV
Download (51.4 KB)SMB3
WAV
Download (224 KB)SMW
SMAS SMB3 Fire Koopa Clown Car
SMW Luigi Flags
SMAS SMB1/SMB3/SMW Question Mark Mario costume
16-bit ToxicIsland Banzai Bills (SMB1/SMB3; smaller ones are going possibly unused)
Star Coin (SMB1/SMB3/SMW/SMAS; possibly unused)
Goombas/Goombrats/Galoombas/Galoombrats (SMB/SMB3/SMW/SMAS)
Update sprites (SMB1/SMB3/SMW/SMAS)
- Ice Flower (Shake Fire Flower/All 4 styles)
- Big Modern Muhsroom (Shake Mystery Mushroom/SMB1/SMAS only/unused for shaking)
- Tanooki Suit (Shake Leaf/SMB3 only)
- P-Balloon (Shake Cape Feather/SMW only)
- Green Spiny egg (Shake Spiny helmet/all 4 styles)
Super Mario Land style (may be unused due to weirdness)
Electrified Mario jumping and Giant Amp (SMB1/SMAS; May be unused)
Swoops (SMB1/SMB2/SMB3/SMW/SMAS)
Star Coins (SMB1/SMB3/SMW)
SMB2 all update sprites
Buzzy Beetle/Spiny helmet Goombas (SMB/SMB3/SMW)
Buzzy Beetle/Spiny Koopa Troopas (SMB/SMB3/SMW)
Ant Troopers (SMB/SMAS-SMB/SMB3/SMAS-SMB3/SML/SML2/SMW; unused due to weirdness)
Boo Buddies (SMB/SMB3/SMW/SMAS-SMB/SMAS-SMB3/SMB2)
Beach Koopas (SMB/SMB3/SMW/SMAS; includes Luigi with SMAS+SMW poses and SMB Corrected magikoopa.
Sparks (SMB/SMB2/SMB3/SMW/SMAS)
SMB1 Galoombas (unused due to a but of weirdness)
Beach tileset (minus BG; SMB) This may be unused due to weirdness and less tiles
Amazin' Flyin' Hammer Bro. Variants (SMB/SMB3/SMW)
SMB Snow (unused due to weirdness and other issues)
SMB2 Enemies (WIP; SMB/SMB2/SMB3/SMW/SMAS), and includes Autobomb, Panser, Shy Guy/Snifit, Phanto, Spark and Flurry.
Birdo (SMB/SMB2/SMB3/SMW/SMAS; includes 30th Anniversary ones)
Dry Bowser (Jr.) Preview
Sledge Bro. variants (SMB/SMB3/SMW)
Playable SMW Bowser (unused)
Rex (SMB/SMB2/SMB3/SMW/SMAS) plus alt SMB3AS
Polter (SMB/SMB2/SMB3/SMW/SMAS) plus laser
Message Blocks (SMB/SMB2/SMB3/SMW/SMAS)
Phanto (SMB/SMB2/SMB3/SMW/SMAS)
Gold and Ice Flowers, including Penguin and Boomerang suits (SMB/SMB2/SMB3/SMW/SMAS/Alt.)
SMW Gold Enemies
SMB3 SMAS Enemies (wip)
Boss Door (SMB/SMB2/SMB3/SMW/SMAS)
Buster Beetle (SMB/SMB2/SMB3/SMW/SMAS)
Blue and Yellow Koopa Troopas (SMB/SMB2/SMB3/SMW/SMAS)
Buster Beetle (SMB/SMB2/SMB3/SMW/SMAS; SMB/SMW unused due to weirdness)
NES-SMW Enemies (WIP/Incomplete)
SMB/SMAS Custom Big Mushroom enemies, when you scan 30th Anniversary Classic or Modern Mario ammibo in SMB or SMAS SMB1 style these customs will transform into this.
One-Way Flipper (SMB/SMB2/SMB3/SMW)
NES SMW Hammer Bros.
NES-SMW Some enemies
Goomballs (SMB/SMB2/SMB3/SMW/SMAS)
16-bit SMB2 Style (Incomplete)
Boss Bass/Big Bertha (SMB/SMB3/SMW/SMAS), bonus includes SMW Cheep Cheeps
Climbable Fences (SMB/SMB2/SMB3/SMW/SMAS)
SMB Dolphin (unused due to sprite poverty)
Flurry (SMB/SMB2/SMB3/SMW/SMAS)
Torpedo Ted (SMB/SMB2/SMB3/SMW/SMAS)
Alt. Iceballs
SMB3 Ice Koopa Clown Car
Big Boo (SMB/SMB2/SMB3/SMW/SMAS; WIP)
Fuzzy ( for Amp; SMB/SMB2/SMB3/SMW/SMAS)
SMW Midway Gate
SMAS SMB1 and SMB3 stuff (unused due to sprite poverty and bad shading)
SMW Skinny/Weird Yoshi
SMW customs
Magikoopas (shake for Fire Magikoopa)
Goombas (various types and shakes)
The Lost Levels Style (may be limited to Japan because TLL was too hard for western gamers)
Missing SMB2 sprites
SMMW Playable Toad (WIP; Unused)
SMB1 Level styles (Desert, Beach, Snow and Forest)
Parabeetle (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Skubadiver Koopa (SMB/SMB2/SMB3/SMW/SMAS; WIP; Unused)
SM8W Custom enemies
Banzai Bill (SMB/SMB3/SMW/SMAS; WIP)
Urchin (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Banzai Bill (SMB/SMB2/SMB3/SMW/SMAS/SM8W; Unused due to weirdness, sprite poverty, and being small)
SMB Beach Background
SMB2 Ultra Sheet (SMAS not included)
Iggy Koopa in KCC (SMB/SMB3/SMW; Includes Ball 'n' Chain
SMB3 Enemies (SMB/SMB2/SMB3/SMW/SMAS)
Bubble Note Block (SMB/SMB2/SMB3/SMW/SMAS; WIP)
Banzai Bill (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
SMB3/SMAS Beach
Spike (SMB/SMB2/SMB3/SMW/SMAS/SM8W; SM8W unused due to palette issues, and sprite poverty)
? Ball (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
P-Balloon Mario (SMB/SMB2/SMB3/SMW/SMAS)
SMB Mario carry/hold poses
P-Balloon Luigi (SMB/SMB2/SMB3/SMW)
SMB Weird Fire Mario
Fire Snake (SMB/SMB2/SMB3/SMW/SMAS/SM8W/Amiibo)
Angry Sun (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
SM64 Enemies (SMB/SMB3/SMW; unused due to errors and poverty)
SMB Weird Fire Mario
SMW Weird Mario
Mushroom blocks (SMB/SMB2JP/SMB2US/SMB3/SMW/SMAS/SM8W)
Mini bumper (SMB/SMB2/SMB3/SMW/SMAS/SM8W)
Vegetables (smb/mb2/smb3/smw/smas/SM8W)
Slopes?
The graphical wrappers aren't much of a factor. All they seem to be doing is a texture swap. The game is basically the NSMBU engine with different texture sets. Mario already has the slope logic down pat. Slopes in the SMM editor would obviously follow rules that would make it impossible to create problems with them; such as you can't create acute angles with slopes. They have to be \_/ not \/. The game would auto-generate the appropriate angles based on how you paint the terrain, To use an example I made in another thread:
If you paint this with the hypothetical slope tool in SMM:
It would generate this:
The game already does this upside-down in the airship theme, but only with 45° angles:
SMAS SMB1 Weird Mario/Luigi (probably WIP)
Missing costumes
Note: this is exclusive to Super Mario Bros. style, may potentially include other styles
Sprite Sheets
Nintendo could use costume sprites (Super Mario Bros. style only).
WayForward costumes (Shantae, Risky Boots and Patricia Wagon)
Five costumes
Unofficial names:
- Duck Hunt
- Mr. Game & Watch
- Pac-Eater
- Weird Kong
- (Nintendo should add name)
The Koopalings (but on Koopa Clown Cars; Preview)
Inspired Kitty
Wert
Undertale costumes
Unofficial Names:
- Frisk
- Chara
- Flowey
- Temmie
- Napstablook
- Sans
Super Mario Maker: unnamed costumes (Nintendo should make names
Larry Koopa in KCC (SMB/SMB3/SMW)
Sonic the Hedgehog (Alternate)
Galacta Knight
Custom SMM Costumes (preview; some of them are unused)
Miles "Tails" Prower (preview)
Cookies the Hedgehog (preview)
Ness
Faisal Aden
Moar costumes (preview)
Blanc
Eduardo
Gravity Falls costumes (preview)
Heavy (preview)
Lexi (preview)
Gravity Falls costumes 2 (preview)
SpaceHamster
Merasmus (preview)
Ryu
Roy (Fire Emblem)
Vert
Kellen (preview)
Ace Attomey costumes
Dragonite (preview)
Mashiro Shinna (digitalized; preview)
Misc. costumes
Soos
Grunkle Stan
Mabel
Wendy (not Koopaling)
Female Robin (preview)
Dipper
SUPER MARIO KUN costume (includes SUPER LUIGI KUN)
Nick Wilde
Colored Squids preview
Colored Yoshis preview
Noku the Crocodile
NES Open Golf Mario and Luigi (one-pose, unused due to palette issues, sprite poverty, and being incompatible with pixel GFX.
SMW:TAY (SMW hack) Main characters costumes (one-pose, unused Toad due to unpixelness and sprite poverty.
Mario & Luigi (SMW)
SMAS SMB1 Mario
SMA2 Luigi
SML2 Mario
Classic Wario costume
Missing Features (possibly)
+ Clocks
Blue (normal ones) will add 25 additional seconds to time limit. Shaking them will change to green which adds 50 seconds. When dragging a Super Mushroom on them, it will change to larger variant ions and add 100 seconds. (Both colors).
Slopes
Shake ground into these yellow squares and put on ground (not compatible with Solid Block; both 22.5° and 45° angles). To see the paint example, see the Slopes? section. When level played, the yellow squares will turn into slopes. Works in all four styles. Slope-sliding will also work in all styles.
Dry Bowser
Drag a Fire Flower into Bowser. Bowser will throw bones and can breathe blue flames. (Note: this is not compatible with Bowser Jr.).
Athletic theme
This theme is a treetops level. It will take treetops/mushroom platform level.
Music change
Change music with another one. Each game style must have own soundfont. And also all from every Mario game. Clicking ready button it changes to default one.
Features:
Styles
- Super Mario Bros. (1)
- Super Mario Bros. 2
- Super Mario Bros. 3
- Super Mario World
- Super Mario 8-bit World
- Super Mario All-Stars (SMB/SMB2/SMB3)
- New Super Mario Bros. U
Bold: Unofficial name
Italic: Uses 3D models, no custom sprites for that style
Underline: Shortname letters
Italic: Uses 3D models, no custom sprites for that style
Underline: Shortname letters
Themes
- Overworld
- Underground
- Underwater
- Ghost House
- Castle
- Airship
- Beach
- Snow
- Desert
- Forest
The summer is ended! The fall is beginning up!
Ugh… I wish the vacation lasted a little bit longer. Time to go return to school, fellas. Yes, I get the feeling that this time could be an very, very busy and hard phase of our year. The leaves are going to become golden! :yawn:
Super Mario Bros. World War 3
Another world war will start tomorrow. WW3 is a future global conflict as the successor of WW1 (1914-1918) and WW2 (1939-1945). ISIS will rise more, Nuclear War will occur between Syria, Iraq, Iran, USA, China, Russia, Saudi Arabia, Israel and others. Mario, Luigi and others will face the nuclear war. Through the catastrophic wars and radiation the Mario Bros. will face WW3. It will probably use Supernova's Mario World Engine by ~Mamamia64 (https://www.deviantart.com/mamamia64) but if doesn't work i will use :iconhello:'s, :iconspriterdrag:'s or other SMB Engines, it is SMW style, and is inspired by BuzzBeen's Super Mario Bros. Doomsday.
The “title” of SMBWW3.
T
SMB2Mix: Sprite Collab
This is the collab for SMB2Mix (a proposed hypothetical SMB2-NES hack). Proposed by Chie and the Lakitu.
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My WIP sprites
This is the journal which my sprites are WIP
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Who made the Nick Wilde sprites? (I know they're gone now)